The Warrior

My dream game... :)

3D models, animations, textures and programming made by me.

  • Unity game engine and Blender

In composing the menu, the particle system was used to add sand, dust and debris. Weak frontal light and strong light on the player's back, highlighting the metal of the armor/sword, giving the warrior more grandeur.

Inventory System

The warrior can change his chest, bracelets, pants and shoulder pads.

Skill system and stats points

Here we have the definition of the warrior's strengths and weaknesses. Balancing status points will define his behavior on the battlefield. More life means less strength. Skills also follow the same principle. Limited points must be carefully managed to balance agility, speed and power.

A brief gameplay demonstration:

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